
String substring = s.Substring(s.Length - 2) įor(int i = 0 i < substring. If (endsWithTwoConsonants(name)) name = name + vowels Įlse if (endsWithTwoVowels(name)) name = name + consonants Įlse name = name + chars Int length = random.Next(minLength, maxLength) String consonants = "bcdfghjklmnpqrstvxzw" String chars = "abcdefghijklmnopqrstuvwxyz" Public string generateName(int minLength, int maxLength) / The main entry point for the application.Īpplication.SetCompatibleTextRenderingDefault(false) Īpplication.Run(new WorldGeneratorForm()) ĮDIT - NameGenerator.cs sorry I thought I posted it too (silly me) using System Private void day(object sender, EventArgs e) Public World(WorldGeneratorForm mainGui, int dayDelay) This.AutoScaleDimensions = new (6F, 13F) += new System.EventHandler(nButton_Click)
#Multiple random name picker code#
/ the contents of this method with the code editor. Define the sample size: that can be a percentage or number. On the add-ins pane, do the following: Choose whether you want to select random rows, columns, or cells.
#Multiple random name picker generator#
Select the range from which you want to pick a sample. Need to pick one item out of a list Youre in the right place Just need a random number Try the Truly Random Number Generator / Picker. / Required method for Designer support - do not modify On the Ablebits Tools tab, click Randomize > Select Randomly. #region Windows Form Designer generated code Protected override void Dispose(bool disposing) / true if managed resources should be disposed otherwise, false. = "Days Elapsed: " + i įoreach (Human h in list) (h) If (world = null) world = new World(this, 1000) Private void runButton_Click(object sender, EventArgs e) Public partial class WorldGeneratorForm : Form For some reason when this is run, a lot of the human objects get the same name generated although they should have different names. You will get the winner instantly after the wheel spinning. If you need two teams, select the first half of the shuffled names for team 1 and the second for team 2. In my world, I am running a 'day' function every second that adds 100 people to the person list. This Free & s tool allows you to pick a random name (winner) from a list of names (it supports up to 200k names). Simply enter all the player names and click 'Randomize list'. I have a class NameGenerator that has a function generateName which each time it is called should generate a random name. I'm working on a hobby project creating a 'World Generator.' I am trying to populate my world with lots of 'Human' objects which each get a randomly generated name.
